Post by Puck on May 3, 2015 23:27:27 GMT
HUMAN INTRODUCTION
The lowest of the low, yet the most vast of them all. Humans are what make up the majority of society on Earth. They once ran their daily lives blissfully ignorant of bloodsuckers and Magecraft, until the unveiling of the Masquerade on the 2000 Demon Outbreak. There are people who are considered humans, but are capable of supernatural feats as seen with the Ki Artists and the Magicians. However, the average human without any preparation is by default inferior to any supernatural species. In order to deal with these creatures, these normal humans must become craftier as they create gadgets and tools and use cunning strategy to help deal with such threats. Sometimes this may not be enough and thus warrants their plunge into the in-human.
For many, this means joining the IACSB by fulfilling important criteria such as meeting what they are looking for in a physical in order to join their organization, capable of intellect to act as the brains to help lead, or even have some unique ability of their own. Any of these are sufficient to join if requirements are met. Most professionals end up joining such an organization as it opens a wide range of opportunities, especially meeting with supernatural creatures who inhabit the organization's facilities for protection or active duty.
Others may already be a part of other factions such as The Church, The Martial Forest Coalition, and The Magician's Guild. Each one provide their own means of dealing with the Supernatural. And each one have their own set of cultures and rules that must be followed or the consequences may be dire. But for what they are capable of, these factions have enough strength to rival or even match the IACSB, making them part of the biggest World Powers on Earth with said organization.
There are others that warrant a separate mention of their own, Psychics and Hybrids. The former are very much like the Magicians, but they are limited as they are gifted in their own ESP abilities. The latter derives their lineage through monsters and all sorts of in-human entities. It goes to say that both are feared by the general human population as they may be respected. Nevertheless, they are most feared. It is more common to see them in the IACSB than any of the other factions for various reasons. But it generally boils down to the organization being the most open to all supernatural races so as long as good will is to be shown to the human race.
For many, this means joining the IACSB by fulfilling important criteria such as meeting what they are looking for in a physical in order to join their organization, capable of intellect to act as the brains to help lead, or even have some unique ability of their own. Any of these are sufficient to join if requirements are met. Most professionals end up joining such an organization as it opens a wide range of opportunities, especially meeting with supernatural creatures who inhabit the organization's facilities for protection or active duty.
Others may already be a part of other factions such as The Church, The Martial Forest Coalition, and The Magician's Guild. Each one provide their own means of dealing with the Supernatural. And each one have their own set of cultures and rules that must be followed or the consequences may be dire. But for what they are capable of, these factions have enough strength to rival or even match the IACSB, making them part of the biggest World Powers on Earth with said organization.
There are others that warrant a separate mention of their own, Psychics and Hybrids. The former are very much like the Magicians, but they are limited as they are gifted in their own ESP abilities. The latter derives their lineage through monsters and all sorts of in-human entities. It goes to say that both are feared by the general human population as they may be respected. Nevertheless, they are most feared. It is more common to see them in the IACSB than any of the other factions for various reasons. But it generally boils down to the organization being the most open to all supernatural races so as long as good will is to be shown to the human race.
HUMAN LIMITATIONS
- F ranks are the norm for Human Ranks, but E are usually for peak humans. Going further is not possible unless one fully dives into the supernatural. Each faction offers a means to do so in their own unique ways.
- Humans can try to become Magicians, Ki Artists, or the like. However, choosing one path may close off the others or limit it for various reasons.
- It is possible to start as a Psychic, but this may limit options while leaving others open.
- The same above for Hybrids.
GENERAL HUMAN SKILLS/ABILITIES LIST
Please do note you can make your own Skills and Abilities. These are just suggestions.
Skills:
Name: Firearms (Style)
Description: The knowledge and skill of using ballistic weaponry in combat. Rank E is considered basic training, while rank D would be an expert – anything higher is more in the bounds of gun-kata styled feats. (Insert further introduction of character's skill and what guns they use.)
Rank: S~E
Name: Throwing (Style)
Description: The expertise of flinging projectiles at enemies, from throwing knives to javelins. Rank E would be basic training, while rank D would be an expert – higher ranks are among the fantastical feats of ninjas and Van Hellsing wannabes. (Insert further introduction of character's skill and what projectiles they use.)
Rank: S~E
Name: Archery (Style)
Description: The capability to using a bow and arrow skilfully. Rank E would be basic training, while rank D would be an expert – rank C and upwards would be the world of Robin Hood movie stunts or elven finesse. (Insert further introduction of character's skill and what projectiles they use.)
Rank: S~E
Name: Melee Weaponry (Style)
Description: The capability to use swords, spears, and other melee weapons skilfully; including both sharp and bludgeoning weapons. Rank E would be basic training, while rank D would be an expert – ranks beyond these would be more akin to the stuff of legends of samurai and knights. (Insert further introduction of character's skill and what projectiles they use.)
Rank: S~E
Name: Unarmed Melee (Style)
Description: The capability to use his/her own body as a weapon. To attack using fists, feet, and other parts of the body in combat. Striking, grappling, and throwing are some of the three types of attacks the body is capable of using against others depending on what style that is being used. Rank E would be basic training, while rank D would be an expert – ranks above these are more akin to Hollywood martial arts heroes. (Insert further introduction of character's skill and what projectiles they use.)
Rank: S~E
Name: Martial Arts Literacy
Description: The understanding of martial techniques and tactics from drawing upon prior experience in combat and training that has been ingrained in the body. It allows a martial artist to analyze and comprehend the mechanics of other martial arts. This does not mean they can effectively counter the technique/tactic right away. At most it should be seen as a means to better deal against them. Ki Artists would be able to understand how Ki techniques work.
Rank: S~E
Requirement: Any Martial Art Skill at Rank E, scales up with said Skill.
Name: Dual-Wielding
Description: The skill of using two weapons and possessing enough familiarity of using both hands at the same time. Such skills allow the user to have more options in combat.
Rank: S~E
Requirement: Firearms/Throwing/Melee Weaponry Rank E for smaller weapon pairs. D Rank for bigger weapon pairs.
Name: Stealth
Description: The capacity to be clandestine. To reach a goal or destination without anyone noticing. The skill to lower what presence the body may possess. A required skill for thieves, infiltrators, and assassins.
Rank: S~E
Name: Free-running
Description: The discipline of getting from Point A to B efficiently. It is a skill that allows one to climb up structures/obstructions or jump/run across them with little to no injury. Parkour requires a regimen like those of gymnastics and the willingness to make risks to get to the desired destination.
Rank: E
Requirement: Agility Rank E
Name: Evasive Maneuvers
Description: The means to avoid ranged projectiles while still not fast enough in reflexes and in speed. An individual who lacks such things will rely on his/her own predictions of the shooter's thoughts, intentions, preparatory actions, and line of sight and for the evader to act beforehand. It makes it possible for evaders to avoid projectiles at the moment of fire.
Rank: S~D
Name: Tactics
Description: The capacity to formulate various field strategies to deal with various situations. With experience and higher intelligence than most, a leader can efficiently lead his team into victory with a solid plan.
Rank: A~E
Name: Mastermind
Description: A master of strategy and subtlety. The puppet master pulling all of the strings. It is near impossible to be out-witted by those with lesser intelligence and experience. Such people are to be feared by many as they can effectively use anything in their reach to the utmost effect. Horrible or wonderful.
Rank: S~C
Requirement: Tactics Rank C
Name: Trap Creation
Description: The knowledge and skill of making and utilizing them to the best of their ability.
Rank: S~E
Name: Demolition
Description: The knowledge of making explosives and the skill the requires of using them effectively. A demolition expert is capable of defusing bombs as well. The same kind of expert with more experience can do the same more efficiently.
Rank: S~D
Name: Medical Knowledge
Description: The general knowledge of the body and the tools needed to ensure its health and longevity. The field of applied science focusing on diagnosis, treatment, and prevention of disease. E would be basic combat first aid with above-average medical knowledge, while D would be Knowledge of a trained doctor or physician; typically with a specialisation of some kind. Beyond these ranks, a person’s medical skills are practically supernatural.
Rank: S~E
Name: Scientific Knowledge (Subject)
Description: The general knowledge of how the world works. Whether it be biology, chemistry, physics, or etc. This knowledge is what allows humanity to advance forward in technology as they further understand how the universe functions and figure out how to exploit it. E rank would be training and experience in their chosen field, while D rank would be a professional in that field – ranks above these would be those who are the rising stars and prodigies of their areas.
Rank: S~E
Abilities:
Name: Magical Manipulation
Description: The ability to cast Magic. One must be born to use it. With this ability, the world can be manipulated to the degree of one's knowledge and affinity in Magic. This ability ranks up with one's own Mana Statistic. All Magicians must have this ability or they cannot cast anything. That said, they must have this ranked up to at least same rank of the desired spell they wish to cast.
Rank: S~E
Name: Ki Manipulation
Description: The ability to manipulate Ki. This is made possible through training and meditation to unlock a person's Ki Center. By doing so allows the practitioner to reach superhuman levels of fitness through the manipulation of Ki. Or even allowing a Ki Artist to infuse a weapon with Ki in order to enhance it to perform techniques.
Rank: S~E
Name: Sixth Sense
Description: The natural talent to sense danger through various sensory details no matter how small. This may come from having a form of "Sixth Sense", intuition, or other senses.
Rank: S~E
Name: Environmental Awareness
Description: The ability of heightened keen observation of one's own environment. It is gained from being involved in dangerous situations that may cause death or drastic injury. This capacity for sensing danger relies on increasing the sensitivity of all five senses.
Rank: S~E
Name: Bravery
Description: The resolve to function towards an intended goal despite the numerous mental interferences. This can range from fear, pressure, confusion, and so forth.
Rank: S~E
Name: Mental Strength
Description: The capacity of one's ability to resist mental interferences. It should not be confused with Bravery as that ability is more focused on persevering through fear. Where fear could still be a factor in which this ability may not be able to cope with.
Rank: S~E
Name: Photographic Memory
Description: The person is capable of storing information in his own memories and recall them as necessary.
Rank: E