Post by coyote on Apr 18, 2016 21:07:46 GMT
WEREWOLVES
BASIC INFORMATION
Name: Aurelia Marquez
Aliases: Hound, Aurie
Age: 19
Gender: Female
Faction: Magician's Guild/Night Hunters
Rank: Magistrate
PERSONAL INFORMATION
Image:
Appearance:
Aurelia is a rather big -but not overly so- girl at 5'11" in height and 155lb of pure muscle. One of the most notable things is her dark skin, despite living most of her life in the British isles she has a rather dark complexion inherited from her parents and forefathers whom lived and died for the most part in the climes of south America. This means she does need to take some tablets to make up for her skin not taking in as much vitamin D, but it also gives her a dark bronze look most consider rather healthy. She has dark chestnut hair, unusually bright and with a lot of lustre, incredibly straight it's kept tied up and framing her face at the sides and in a large ponytail at the crown of her skull. In casual situations she uses simple blue bands, but when preparing for something important she changes to far flashier golden coloured lace she uses to intricately tie her hair in it's usual style. Her most unusual features include the tattoo of a heart on her left hip, and something a little more noticeable is the long lines of slightly lighter coloured skin on her back, memories of lashes she has received by the one whom trained her for guard duty.
Her clothes choices are normally smart casual, meaning she selects nice but not overly expensive button up shirts with black suit jacket and trousers, along with brogues to complete the look. Though she does own different coloured versions of the outfit that's her regular get-up, with the top buttons of the shirt left undone to reinforce the casual wear look. In formal situations she always goes for a tie as well, with her personal favourite being a purple silken one with a gold pin to go with it. Mission wear is usually more throw away however, with shorts and a tank top along with some kind of jacket being her favourite preference, along with trainers, coincidentally it's the same outfit she works out in as she finds that it's cheaper to replace than her beloved jackets.
Her killing form increases her size with a significant burst of growth, she increases her size by around 6 inches growing upwards and a slight increase in broadness, this form makes her muscle even more notable with her muscle leaving her skin unusually tight looking where it sits on her. She gains a pronounced muzzle and a mouth of razor sharp teeth in addition to large sensitive ears, her body becomes covered in a thick coat of black fur and her eyes become wide, and silvery in their colouring. Her feet grow, as do her nails to the point where they're deadly claws. She also gains a tail just too short to touch the floor, while in this state she loses any sort of femininity to her form.
Personality:
The defining trait of the girl is ultimately loyalty, it is what she lives by, what she is more than willing to die by; and otherwise what she regards as greater than honour or any other virtue one could want. This is mostly due to her training growing up, that, and her love of the one she has been trained to be loyal to. She loves her charge, Aislin, like a beloved sister. While she isn’t necessarily overtly affectionate, the loud troublemaker does indeed care a lot and would do anything in the name of protecting the ones she cares for. This means that not only would she die for her, she’d shame and disgrace herself and she’d bring ruin unto herself if the situation really demanded it to fulfil her duties as a guard. Ultimately that is what she is, she is a servant and a guard and she takes pride in it, this doesn’t mean she rolls over and kisses arse, but it does mean she looks after her charge, it means that she’ll do little things such as bring her breakfast in the morning along with a snarky comment. That’s because she’s a friend as well as a guard and servant, she performs her duties and enjoys the fulfilment that comes with it, but she also sees nothing wrong with teasing a friend and having fun with them, because at the end of the day friends are people that you should have fun with still.
Aurelia is brash to say the least, she’s definitely impulsive and doesn’t tend to think things through when caught in the rush of events; this means that she won’t think of the consequences of smacking someone in the jaw or insulting someone or even throwing a drink over them in a fit of annoyance. This translates to a wild girl, the sort that is strongly touched by her werewolf blood, and seeks thrills and danger without regard to her own safety. However this doesn’t mean that she puts the safety of others, specifically her charge Aislin, the life of her is placed above that of normal people. And so, while she isn’t aware in the slightest of her own mortality then she is almost too aware and too conscious of the mortality of her dear friend. This means that her brashness is slightly curbed when carrying out her duty; she becomes far more aware to the point of slight paranoia about dangers in regards to her.
However she still maintains an air of overconfidence to her at all times, someone whom won’t let themselves be cowed and will still act without thinking if she is provoked to such. As a consequence of all this she also is rather rude, and doesn’t have much thought for others feelings or their sensibilities, leading to her insulting people grievously or provoking fights that had no reason to happen. There is an exception to this though, in formal surroundings she has far more restraint, she’s been trained to be respectful and so when push comes to shove she is capable of being civil and will lose her irreverence.
She is incredibly determined, she won’t let anything deter her from the path she seeks, but this isn’t always in her favour however. Because while it does mean she’ll do all she can to see something through to the end, it also means that she’ll stubbornly stick to a path that’s been pointed out to her as flawed and less efficient than she could be doing, thus creating more work or unnecessary work for herself. This holds true especially for training, and is the main thing holding her back, she stubbornly refuses help and making things easier and better for her own sake; however if something that would help her friends she will take all the help she can get. Because no matter what, the safety of loved ones, and fulfilling obligations to others, comes before her own pride.
History:
Aurelia was born in Mexico, to a couple of Night Hunters whom were, for the most part, rather nomadic. They didn’t like staying in one place long and so they travelled all around South America and even sometimes into North America as far as the Canadian border on the long hunt they had taken up. They stopped in Mexico however when her mother fell pregnant, siblings flocked around them to keep a watchful eye on the two while she birthed and recovered her strength; after all during birth she couldn’t defend herself, and her husband was a mass of nerves unfit for combat. She was a happy baby to say the least, her parents loved her a lot, and the siblings all commented that she was a strong little one before they went off on their separate ways.
They named her Annamarie, the little girl went with the parents when she was old enough for the hard travel, shielded from the son by white blankets and tied to her mother’s front the trio began their long treks. When she had her first birthday it was decided by her parents that they were going to trek unbeaten paths, plans were put in place and they began to prepare for going to explore Europe. There was also another motivation; Mexico was becoming more and more dangerous, as was most of South America, at least from the point of view of new parents. They saw dangers behind every corner, dangers they laughed at or didn’t even think of before. Europe on the other hand seemed stable by comparison, far less dangerous hunting ground, thus it was deemed far safer for their baby.
Making the crossing was difficult, but eventually they managed to take a ship from Argentina into Eastern Europe, from there they moved west and eventually through Poland into Germany. The travelling had been rough, but luckily their daughter was tough, and the only thing that had really posed any resistance to them was a vampire her father had beaten to death and a bit of a cold suffered by her mother as the group passed through Poland.
However it was in Germany that things went sour for the couple. A Vampire had his eye on them; he was a dangerous sort, a man whom specialised in the acquisition of Loup Garou for rich and powerful vampires, normally in exchange for vast sums of raw materials such as slaves and blood. He knew adult Night Hunters couldn’t be trained, but he did notice they had a child, and he knew that such a thing would be worth having a go at training; the baby when grown would make a perfect defence for vampires afraid of their own kind, and would prove exotic enough compared to his usual stock he’d be sure to get a good price. Though he knew it was a risk, it wasn’t for definite if his training would take with the baby but there was only one way to find out.
He ambushed the parents at their den deep in a forest, they weren’t counting on a day attack, that was his advantage: He was tepes, fine in the day while the targets were strongest at night where the rest of his kind had to fight. He won, but he lost an arm and multiple ribs had been smashed, if he wasn’t as lucky as he was he’d have lost. As it was he was left limping around while his regeneration kicked in, and so he took the now orphaned child and left the depths of the forest. He had brought 2 of his Garou with him, fine stock; both had met their ends with throats being torn apart. He didn’t waste time burying any of the bodies.
The man had just finished planning out her training, working on maximising the girl's tribal strengths to make her a killing machine worthy of protecting even the strongest. He was messaged by an old friend however, asking for one of his Loup Garou, though he decided to sell him the Night Hunter. This was, in addition, because he offered to go and help and run training the girl in Ireland for a salary. This offer was accepted and the girl was taken to the emerald isle.
By the time her third birthday had arrived a number of things had become very clear, she was strong for someone so tiny, and she was going to grow very loyal to her only friend in the world: the older girl Aislin, or as Aurelia called her at that young age "Aisie." She was told often that she had to look after Aislin, meaning that she was attentive from an early age to her friend's well being.
She grew up alongside Aislin, but while her friend went through her own trials and tribulations, Aurelia was put through bone breaking training, it was hard. But she was told she couldn't share any of her troubles with her closest friend in the world. It was all intended to make her tough and strong, but in reality it was partially to satisfy her trainers sadism, but ultimately it was to force her to be more willing to enter her werewolf form. It wasn't too bad at times, at others it reduced Aurie to tears as she attempted to frantically get away. It got worse when Aislin turned 16 and went to study as a Mage, far worse. The training reached a new level, Aurelia even had to escape a hunt by dogs to show her speed. Sometimes these started in the dead of night, leading to an inadequately clothed young woman exposing herself to the night air. It was to force her to change form, and eventually it did. She went into the hunter form, and the results were bad. Her trainer's dogs were ripped apart, the trainer himself narrowly escaped death; he was ambushed by Aurie. But he survived. She just had to get through 2 years of it before she was old enough to join her friend in London, it was a tough two years. Though the last year was made more bearable when Aislin found out about the training that had left her jumpy, nervous and not at all herself. Having her father send the man packing, she was met with less harsh methods in the honing of herself. It cured her nervousness, and undid the damage reaped on her.
Finally she's ended up in London, acting as an enforcer once she'd reached 18, after a couple of years of studying magic with her friend, and now she's merely trying to find her way while protecting her charge.
STATISTICS
Human Form:
Od: F (10 units)
Strength: E
Endurance: F
Agility: E
Killing Form:
Od: E (20 units)
Strength: D
Endurance: E
Agility: D
Od: (Letter Rank and Number)
Strength: (Letter Rank)
Endurance: (Letter Rank)
Agility: (Letter Rank)
LOADOUT
Equipments:
Name: Collar of the Beast - Arma Maga of the Moon
Rank: E
Description: (What do they do?)
Uniforms:
Name:
Description:
CAPABILITIES
Weaknesses:
Name: The Moon is my Shepherd
Description: Must transform into one of their non-human forms upon the night of a full moon.
Name: Silver and Mercury? Ouch
Description: Ingesting or being penetrated by silver or mercury will leave them paralysed and weapons based on them will affect them like they would a human; ignoring their supernatural strength and endurance.
Name: Wolfsbane, don't you mean wolfspain?
Description: Ingesting wolfsbane will leave them in spasms and extremely feverish for several hours.
Skills:
Name: Unarmed Melee (Krav Maga)
Description: Famed for brutal efficiency, this style of combat was taught to her to make her as efficient as possible when it comes to defending herself and her charge. She learned from an ex-Mossad agent, and was forced to repeat drills and prepare for real life situations with an almost religious fervour. As a result she is quick and deadly, and knows how to fight with this form even in her killing form, with much emphasis being placed on adapting her style in slight ways to use it during times when she is at her strongest.
Rank: E
Name: Multitasking
Description: Trained to run a house and organise a home as well as protect and guard a charge, Aurelia is definitely someone whom is skilled at keeping expert track of multiple things at the same time. In the home this can be things such as keeping track of what's in the oven while listening out for break-ins as well as cleaning, and in the field this menas remembering the location of her charge, and noting all threats and accomodating for them, meaning that it's more difficult to overwhelm her and make her lose track.
Rank: E
Name: Stealth
Description: The capacity to be clandestine. To reach a goal or destination without anyone noticing. The skill to lower what presence the body may possess. A required skill for thieves, infiltrators, and assassins.
Rank: E
Abilities:
Name: Night Vision
Description: The Night Hunters possess a near perfect ability to see in the dark, allowing them to retain their vision in darkness as easily as when surrounded by light.
Rank: E
Name: Grave Keepers
Description: Night Hunters earn their name not by hunting humans, but do to their tendency to hunt the living dead. Their spiritual nature gives them increased resistance to curses and enchantments of unholy origin, and allows them to deal increased damage against living corpses. This makes them especially troubling to deal with for Risen and Vampires, whom are the primary targets of most of their hunts.
Rank: E
Name: Regeneration
Description: Werewoves are capable of healing from their inflicted wounds on their own. This with their thick hides make them an extremely difficult enemy to subdue or even kill. They are capable of surviving some brutal attacks and become ever fearsome monsters.
Rank: E
Name: Enhanced Senses
Description: Being inherently feral and linked to their canine kin, werewolves have enhanced senses of smell and hearing; akin to those of a hunting animal. However, these can often come at the expense of their other senses.
Rank: D
Name: Killing Form
Description: Werewolves are capable of turning to the shape of a half-wolf, half-human reflecting their own physical characteristics at will; typically taking only a few seconds to shift into this form. While in this form, are still capable of all the things they were able to as a human, but their supernatural nature is obvious given their altered appearance alongside glowing eyes; typically in a shade of silver. In this state their strength and endurance is amplified, as well as typically their size – however, this is at the expense of their fine motor skills and maneuverability; apart from especially experienced cases.
Rank: E
Techniques/Spells:
Name: Fury Swipes
Description: Boosting herself with a burst of energy, Aurelia comes out with a burst of fives strikes, or if in her werewolf form, fives slashes with her claws are also an option. Aimed primarily for the face this is a useful technique for wearing opponents down with a series of strikes.
Rank: E
Cost: 4 Units
Type: Consecutive Attack Technique
Name: Defensive manoeuvre
Description:
Developed in order to defend her charge, a burst of energy allows Aurelia to move seemingly instantaneously to any point within 10 metres. The primary use of this is to defend Aislin, and so she will either block an attack with her body and take it herself, try and push Aislin out of the way, or even block the attack; what she does depends on how much time she has.
Rank: E
Cost: 5 Units
Type: Support - Defence
Name: Crushing Maw
Description: Leaping forward with teeth bared the user bites down with all their might to cause an extra + of damage when the user's teeth wrap around, the interesting thing about this attack is that it's primarily piercing with a secondary crushing effect, so as to make it rather hurtful if it lands on a limb or even more so on the head or neck.
Rank: E
Cost: 4 Units
Type: Offensive