Post by Deshi on Jan 20, 2016 4:48:56 GMT
HUMANS
BASIC INFORMATION
Name: Calabus
Aliases: The Raven
Age: 25
Gender: Female
Class: Spiritual Armament Bearer
Faction: I.A.C.S.B.
Division: She is a hunter that works for the I.A.C.S.B; however, she can and will take on jobs from other Factions including the Church. Business is business in her eyes and hunting is what she knows how to do best.
Rank: 3rd Class
PERSONAL INFORMATION
Image: Calabus
Appearance: Calabus is a tall lady about 6 ft (about 2 meters)in height and weighing about 170 lbs (About 72 kg). Her lean and fit body is covered by all black clothing with a wing like cape made of feathers draped over her shoulder and back. Her foot wear of choice is worn battle boots that have a good grip and can help her perform the jobs she does. Her face is covered by a strange mask with a bird like beak and her covered head only reveals hints of the red hair that is usually bond in a ponytail underneath. As far as how she looks underneath, well... It is rumored she is a beauty that has honey colored skin, grey eyes and crimson red hair; however, whether this is true or not is unknown as the woman is hardly ever seen out of her hunter gear.
Personality: Calabus is a quiet lone wolfish sort that sticks mainly to herself. She gives off a cold air and seems to not want to be bothered; however, get around that and actually speak to the woman and one will find she doesn’t mind company. In fact, she is very tolerant of company and can hold a conversation with others though she isn’t one to start them. When approached, she will look up or nod in acknowledgement before going back to whatever she is doing as a form of greeting. Some find the behavior off putting, but in all honestly this is the only way she knows how to act.
Being a trained killer, she was not taught about the social norms or how to socialize with others around her outside of commands or talking business to gain contracts or perform a job. Her social skills are further hindered due to the fact that most of her life she was isolated from the normal, so while very intelligent and up-to-date on events going on, in a social setting she comes off as awkward or tense.
As far as other details about her go, there aren’t many known about the mysterious woman. People say the best way to attempt to understand her is to interact with her; however, the woman doesn’t reveal much about herself and doesn’t seem to be trying to get in good favor with anyone. She simply lives the life of a hunter, only coming alive when she is actually put to work. This doesn’t mean she doesn’t care for anyone. In fact, she is very much one to stay by her allies side and not abandon anyone on the field. However, just like her social skills, she doesn’t seem to have a way of fully expressing how she is feeling and her mask help not in the matter.
Outside of this the woman is a mystery to all who encounter her.
History:
The real name of Calabus has long since been lost. She was an orphan that came out of war that had spread across Europe and in that chaos she was swept up by the corporation known as Doshiko. This corporation sought out orphaned children to train them to become the killing machines that they then sold to the various parties involved in the war for high prices. These captured children were subjected to harsh training that made them durable and adaptable while combat training was placed in there to ensure they would not be afraid to kill. To make these children even stronger, they were also subjected to experiments that enhanced their body to make them similar to superhuman beings. While many were subjects were sent out to the field and died, there were some that were turned into beasts that began wrecking a different form of chaos upon the world.
In order to counter the beasts, Calabus along with ten children were chosen for the Hunter Program. In this program, the training to kill intensified and the tests placed on each child pushed them to their limits and in some cases to their deaths. The children learned to think and act like the creatures they sought out, but unlike the soldiers that were injected with various chemicals, these children were forced to become one with weapons that had a spirit trapped within them.
At the age of 15, the surviving six hunters were given six weapons infused with spirits with the task to master weapon. Being the puppets they were, the children took the weapons given just seeing the items as one more hurdle to pass; however, they were in for a surprise. The spirits within the weapons tried to sync up with the ones that they were given to causing the chosen to be challenged as a foreign being tried to take over them. Of the six, only Calabus and one other were strong enough to fight back forcing the spirits within the weapons to submit to them. The process took 1 year to complete and once synced up, the pair were sent into the field where they were to hunt down and destroy the beasts that Doshiko had unintentionally unleashed. For three years of her life, Calbus hunted beasts while trying to maintain her sanity and not submit to the very beast she was now one with. She killed countless beasts and in the end had to destroy the other hunter when he succumbed to his own weapon and joined the ranks of the failed experiments.
When the war ended a year later, Doshiko was taken down and its members imprisoned for crimes against the country. A massive hunt for Doshiko’s creations swept the area forcing the hunter to go into hiding for two years before everything had calmed down. When she came out of hiding the wars were gone and the people wrapped up in their safety. She made her way through the world taking on small jobs to survive until she discovered the I.A.C.B. where she decided to settle as a hunter for the group.
While she has indeed worked for the group for the last 3 years of her life, the woman remains unfulfilled unless she is on the battlefield killing her enemies. Only surrounded by that sort of scene does she feel at peace. Some think this is a result of her being unable to cope with regular life while others believe she may be submitting to the creature within her weapon that she still bears.
STATISTICS
Mana: E (20 units)
Strength: F
Endurance: F
Agility: F
LOADOUT
Spiritual Armament
Name: Chaotic Calm
Rank: E
Weapon Appearance: A blade about 5 feet (a bit over 3 meters) in length from handle to the end of the blade. The blade appears as smooth white blade that is slightly wide. Black cracks run through the blade making it appear frail, but it is actually more sturdy than it seem. The handle is pure black and slightly curved to fit her hand; however, the blade is also deceiving. With a flick of her wrist, the blade shifts forms become a whip laced with sharp blades that she can manipulate at will. With another flick, it reforms into a solid blade making this a versatile weapon. The only decoration on this blade is the strange rabbit foot charm that hangs on a chain at the end of the handle.
Miscellaneous Appearance: The weapon appears as 3 1/2 inch stained rabbit foot like pendant that hangs off of the belt of the hunter among all the pouches she has. It appears to be aged and worthless.
Spirit Appearance: Rika
Race: A demon that resided in the seas of the area Calabus grew up in.
History: Rika was a demon that resided in the seas that surround the European area. While mermaids saw her as a goddess and protector, men feared the powerful mermaid that was said to be the cause of many storms out on the sea and many rocky deaths for sailors who failed to do there research on the area. For a while, she was a thing of superstition and myth; however, when she was discovered to be an actual thing and not some mythical undying beast, a group of military seamen were sent out to destroy the demon and also the tribe she protected. While the mission was considered a success as the mermaids in the area were driven out and the demon supposedly slain, Rika did survive the ordeal swimming away to an alcove where she kept herself hidden to recover.
It was in her weakened state that a scout and researcher from Doshiko found her. While the demon was at first hostile towards the human, her powers were not enough to scare the woman off and after exhausting herself, she finally allowed the human to speak. The researcher that found her told her that she could be restored to her former glory if she simply trusted her and allowed her to take the demon some friends who could help with her return to power. Wanting power more than anything, the demon allowed herself to be captured in the hopes of returning to her former glory; however, she was lied to. Instead of being boosted back to power she was experimented on and sealed with a strange blade to become some lap dog for the wielder.
In anger, she began cursing anyone who touched the item that housed her. She drove them to madness and to death. Her power was so great that many thought the weapon too dangerous; however, the researchers refused to give up on a wielder and so gave the weapon one last go in their Hunter Program where it was handed over to Calabus. Naturally, Rika tried her best to break the hunter; however, the child proved more resistant than she thought. It took a year, but once Rika saw the child was not going to submit, the spirit calmed and allowed the child to be her host. While it is true she still doesn’t get along with her host at times, she still has enough respect for the child’s strength to not kill her off just yet.
Personality: Rika is a proud demon that demands respect from everyone she encounters. Of the two, she speaks out more to others than Calabus does. Her tones are always confident and at times a bit arrogant. Even in her sealed form she sees others beneath, her only love seems to be for merfolk or other demons. Despite her fiery attitude and biting words, the demon does seem to run on an honor code that somewhat matches her wielder's idea of justice. Both seem to believe in people getting what they deserve and so take a certain pleasure in watching karma play with others. Outside of this, the demon is more colder in dealing out her own brand of justice and she likes nothing more than absorbing the blood that coats her current home. She is the beast of the pair.
Description: Rika is an elemental demon that resided in the waters. As a result, she has access to various spells of varying elements. Being a demon that lived in the water, she has a mermaid form both for swimming, but also blending in with the creatures she choose to protect. Being one with Calabus this power gives the hunter some traits like gills behind the ear, pressure resistance, and webbed hands when she is submerged into water as the demon lends its power to the human. Also the demon gives Calabus a heighten sense of sight to help her see in dark places and clearly under water. The down side is that super bright colors, lighting or sudden flashes of light actually hurt Calabus's eyes. On top of this like the creature of death she was, the blade can create hypnotizing songs to lull people to their doom.
Equipments:
Name: Bethany
Description: A strange old fashion gun that has a long round barrel. Bethany is colored to make it look like it is made of wood and metal when in reality it is well crafted metal. Hanging off the end of the gun is a ying/yang pendant that represents harmony and balance. Take note: that this gun can only be used on land and is used for stunning more so than killing.
Rank: E
Body Armor:
Name: Black Body Suit
Description: The armor is compromise of three layers. The first layer is a form fitting black suit that covers the body and protects it from the roughness of the armor itself. The next layer is the armor itself that is compose of intricate metal plates that cover her black suit underneath, the armor looks heavy, but in actuality it is really light and designed to move with the woman’s body. The suit is also designed to take impacts from falls protecting her a bit if she does take a spill from a rather unhealthy height. This does not stop her from being damaged, it just lessens the impact from such falls. The third piece of this armor is the hunter clothing that covers it most of the time.
Rank: E
Other Equipment
Name: Medic Kit
Description: A simple kit of basic medical supplies and medicines that the woman keeps on her for assisting with the wounded on the field. It cannot stop death, but it can at least hold one over until they can get to a safety and medical facility.
Rank: E
Name: Radio
Description: A radio used to keep in contact with the members in her group. Just a walkie-talkie really issued to her by the I.A.C.S.B.
Rank: E
CAPABILITIES
Skills:
Name: Scout
Description: Sephtis is light on her feet and adaptable. All traits that make her a quiet and effective hunter. Her speciality lies in investigation and being able to use a bit of stealth to collect the information she needs without attracting attention that will get her attacked by hostiles. As a result of this she is good at hacking, hiding, freerunning, and swimming to make sure that she is in the right position to get what she needs. Each ability is a light form of the originals meaning they blend together to help her get the job done. She cannot match someone who is a specialist in hacking, stealth, free running, or swimming.
Rank: E
Name: Firearms (Bethany)
Description: This skill allows her to use her gun with some level of control. At least she does not have to worry about shooting herself or others when using the item. Sure she isn't a sharp shooter, but she is working to get there.
Rank: E
Name: Medical Knowledge
Description: The general knowledge of the body and the tools needed to ensure its health and longevity. The field of applied science focusing on diagnosis, treatment, and prevention of disease. E would be basic combat first aid with above-average medical knowledge, while D would be Knowledge of a trained doctor or physician; typically with a specialization of some kind. Beyond these ranks, a person’s medical skills are practically supernatural.
Rank: E
Abilities:
Name: Environmental Awareness
Description: The ability of heightened keen observation of one's own environment. It is gained from being involved in dangerous situations that may cause death or drastic injury. This capacity for sensing danger relies on increasing the sensitivity of all five senses.
Rank: E
Name: Bravery
Description: The resolve to function towards an intended goal despite the numerous mental interferences. This can range from fear, pressure, confusion, and so forth.
Rank: E
Name: Spiritual Armament Manipulation Contract
Description: When Calabus fought and won her mental battle with the spirit Rika, she and the spirit made a contract that allowed her to wield the weapon that spirit lived in and the power the spirit held. In turn for power and control, Calabus had to allow the spirit a space in her own body that made the pair one. Currently, the pair work well together, but the spirit is still very much seen as foreign thing to her body. As a result, Calabus suffers from moments of mental break downs and muttering what seems to be nonsense to all, but herself.
Rank: E
Name: Spiritual Perception
Description: The ability that keeps Calabus in tune with the spirit in her weapon allowing it to communicate with her; however, the ability is not restricted to just the spirit within her weapon. Calabus is sensitive to spiritual activity meaning she is able to senses the presence of spirits/ghosts and also see and interact with them to a degree. As a result of this she is sometimes thought to be a bit mad as those that cannot see the spirits assume she is talking to herself or reacting to a hallucination.
Rank: E
Name: Full Possession
Description: The use of Spiritual Armaments allows the spiritual entities within these tools to partially possess their partners to grant them access to their capabilities. The function of these Armaments also allow each Spiritual Armament user to sync up with each other for higher capacity of power. Yet, there are times when this is not possible with the lack of other Spiritual Armament users available. There is a possible, yet costly, alternative. This is allowing the spirit inside the Armament to fully possess the user. Despite the safety measures inside the Armament, the full possession is a high risk to the user losing their sentience and sense of self as the spiritual entity are taking over their whole being. Every use of Full Possession is increasing the risk of the safety devices inside of the Armament to malfunction and allow the Spirit to take you over completely and erasing your sense of self. The more the Armament user becomes more harmonized with their Spiritual Armament, the higher the risk as they are "assimilating" their bodies to the nature of the spirit inside.
The Rules:
1) Calabus shifts into this form when in full possession.
2) Full Possession will last 5 Posts only. You gain a Full Rank up and + modifier to all stats. Even a rank up in techniques and spells only.
3) You cannot use Full Possession and Harmony of Souls together. Full Possession "puts off the harmonizing wavelengths" in a way that it makes it impossible to work together as the individual Spiritual Armament user is "playing to its own wavelength".
4) After the Full Possession is over, you cannot use Spells/Techniques from the Spiritual Armament for the rest of the battle scenario.
5) There maybe a chance for safety devices to fail. So be careful. Staff may decide through discussion when it should or not. Once the safety devices fail, your character's sentience and sense of self are overwritten by the spiritual entity's. When that happens, you will lose your character to the Admin. This should be equivalent of death to you. This is also to prevent people from just recklessly using Full Possession for the sake of getting a powerful spirit character.
Rank: E
Techniques/Spells:
**Currently, this section is locked.
SPIRITUAL ARMAMENT POWERS
Skills:
Name: Master
Description: The ability that allows Calabus to use the whip blade with some degree of control and accuracy so she won't harm herself while using the weapon on land or under water. Due to its nature not just anyone can use this weapon since the spirit automatically lashes out or becomes difficult to control when this weapon is out of Calabus's hands. This is the end result of being with the weapon for so long and using it for hunts.
Rank: E
Abilities:
Name: Weapon Manipulation
Description: This ability allows two things to happen. The first is that the weapon will work the same whether Calabus is underwater or on land. The spirit's power allows it to defy the physics of a water realm, meaning it won't lose its momentum or biting power when swung under water. The second thing this does is allows Calabus to manipulates the length of the blade allowing her to shift the length between five feet (a little over 3 meters) at its shortest reach and 20 feet (a bit over 6 meters) at its longest reach. This ability also allows the whip to break into pieces to rain havoc upon foes.
Rank: E
Techniques/Spells:
Name: Converge
Description: Calabus's weapon will break into 10 sharp pieces that attempts to surround a target from various angles. Once positioned the sharp pieces will attempt to strike the target all at once by converging towards the center where there target rests. The attack is very painful and cause the one struck to suffer a lose in agility for 3 turns due to the pain it causes the body. It does E rank damage, but is really used to put a negative modificator (-)on agility.
Rank: E
Cost: 5 Units
Type: Negative Status effect
Name: Dash n' Slash.
Description: A pretty self-explanatory skill. As its name states, Calabus will pull energy into herself allowing her to move faster than normal. During this time, she will move towards her target and lash out, then dashing again she will strike from another angle. She finishes this with a third and final dash and slash from another angel. The three part combo does E rank damage in its current state.
Rank: E
Cost: 3 Units
Type: Fire Spell
Name: Shield
Description: Calabus will swing her blade around in a circular pattern causing an energy field to emit from the sword. The energy will then form a shield before Calabus blocking one magical or physical attack. Once the shield is hit it vanishes. It can only protect from one direction and the only way Calabus can protect others with this is by physically getting between them and an attack.
Rank: E
Cost: 4 Units
Type: Energy Shield