Post by YammaY on Aug 19, 2015 23:03:10 GMT
WEREWOLVES
BASIC INFORMATION
Name: Neve Dunn
Aliases: (Self-explanatory)
Age: 25
Gender: Female
Faction: Children of the Forest
Division: N/A
Rank: Brown
PERSONAL INFORMATION
Image:
Human
Hunting Form
Appearance:
You might be forgiven for mistaking Neve for a young man. She stands 5'6" and has a rather masculine build from a fairly active and strenuous lifestyle. This has left her with few curves, and noticeable, though not over abundant muscle mass. The few signs you might get to her actual sex are the fact that she does have a few light curves, mostly a bit on her hips and abdomen, and the fact that her chest isn't totally flat. Her clothing is somewhat dependent on the climate and environment, but usually consist of khaki pants, shorts or long; a top, usually lincoln green with varying lengths or lack of sleeves; and sometimes with a jacket or cloak that matches her shirt. Footwear is usually a sturdy pair of leather boots appropriate for hiking, brown, scuffed up, and usually fairly filthy. That's typically her work clothes, however. She typically still prefers the color lincoln green for her tops, it contrasts well with her brick red hair and matches her eyes nicely. However, she typically prefers jeans for every day wear, and sometimes her boots and sometimes tennis shoes. The t-shirts however, may very from plain green, which she prefers for work due to working well for camouflage.
Personality:
History:
STATISTICS
Human Form:
Od: E (20)
Strength: E
Endurance: E
Agility: E
Killing Form: (Remember to keep Agility stat lower than the Agility stat in Hunting Form and keep Od at same rank and number.)
Od: (Letter Rank and Number)
Strength: (Letter Rank)
Endurance: (Letter Rank)
Agility: (Letter Rank)
Hunting Form: (Remember to keep Agility stat higher than the Agility stat in Killing Form and keep Od at same rank and number.)
Od: E (20)
Strength: E
Endurance: E
Agility: D
LOADOUT
Equipments:
Name: Small Crossbow
Rank: E
Description: A Small Self cocking 80 lb Cross Bow suitable for hunting small game. Neve typically uses small bolts made of aluminum (for normal hunting) or Yew Wood (if she intends to poison the target) with deadly broad heads to debilitate game.
Name: Forest/Hunting Axe Ax
Rank: E
Description: A 18.5" Long Axe with a head suitable for skinning an animal or chopping up wood for a fire, or other purposes. Made with a sturdy, ash wood handle.
CAPABILITIES
Weaknesses:
Name: Silver/Mercury
Description: A werewolf's weakness to Silver and Mercury. Having them enter her body puts Neve in considerable pain.
Name: Wolfsbane
Description: Toxic to most people, but particularly toxic to ingest for werewolves.
Name: Consuming a fetus
Description: A must avoid for hunting.
Name: Compulsory transformation
Description: Neve is forced to transform during the full moon.
Skills:
Name: Bushcraft
Description: Survivalism for the wilderness. Mostly which plants to eat and which are poisonous, chopping wood, building fires, hunting and the like.
Rank: E
Name: Stealth
Description: The capacity to be clandestine. To reach a goal or destination without anyone noticing. The skill to lower what presence the body may possess. A required skill for thieves, infiltrators, and assassins.
Rank: E
Name: Archery (Crossbow)
Description: The capability to using a bow and arrow skilfully. Rank E would be basic training, while rank D would be an expert – rank C and upwards would be the world of Robin Hood movie stunts or elven finesse. Neve is fairly capable with a small crossbow intended for use in small game hunting, though she's also fairly capable of using it in combat, especially combined with her knowledge and use of poisons.
Rank: E
Abilities:
Name: Hunting Form
Description: Werewolves are capable of turning to the shape of a wolf reflecting their own physical characteristics at will; typically taking only a few seconds to shift into this form. Although it takes time for freshly turned humans to attune to this form; it soon becomes natural to move and act in this form despite the difference to their human form due to their supernatural affinity to the wild. While in this form, werewolves lose the ability to communicate beyond basic signals via barks and howls and the ability to perform much in the way of coordinated tasks given their lack of opposable thumbs; but in turn have far greater agility than any human. Be sure to describe your character’s canine appearance in their Appearance section, and explain their form’s capabilities here - some may be more lean and lithe, while some might be more bearlike than doglike. Be creative!
Rank: D
Name: Enhanced Senses
Description: Being inherently feral and linked to their canine kin, werewolves have enhanced senses of smell and hearing; akin to those of a hunting animal. However, these can often come at the expense of their other senses.
Rank: D
Name: Thick Hide
Description: Another trait of the werewolves. They are naturally given some thick hard hides to protect their bodies from external attacks. In fact such hides are capable of taking on firearms without breaking through skin. Thus, on top of their regeneration ability, this makes them even harder to kill, even compared to vampires.
Rank: D
Name: Druidism
Description: The form of magecraft intrinsic to all Children of the Forest. Magic dealing with life, both plant and animal, heavily steeped in rituals and incantations. Has very little in the way of instant magecraft, but depending on the type of methodology can be used for anything from enchantments to curses and etc. Usually requires ample amount of preparation and rituals for each spell, so it is ill suited to combat.
Rank: D
Name: Shapeshifting
Description: Unlike their ability to shapeshift into their wolf forms, Children of the Forest may also temporarily transform themselves into other animals using their magical abilities. Unlike their Hunting Form, Killing Form, and Human form, these forms are enchantments and not forms native to them, so they may only be held for limited amounts of time and usually consume magic to stay in these foreign shapes. Lower levels may only be able to shift into harmless forms, while those at higher levels can transform into mythical animals temporarily, or impersonate another being.
Rank: D
Techniques/Spells:
Name: Enhance/Imbue Poison
Incantation: Make this humble (object) a tool of true death
Description: A spell that either soaks poison into an object or enhances poison present already in it. Performed via a ritual where Neve bundles sticks of poisonous wood together, with the item she intended to either imbue with poison or enhance the toxicity of in the middle. Neve says the incantation for the spell then leaves the bundle wrapped in a dear hide over night. When unwrapped, the object in the center of the bundle will have absorbed the poison from the rest of the sticks and have it concentrated. Toxicity determined by the number of sticks used in the ritual. The now toxic item gains the ability to unload it's poison into a target on impact.
E: Up to 5 Sticks
D: Up to 7 Sticks
C: Up to 10 Sticks
B: Up to 15 Sticks
A: Up to 20 Sticks
Rank: E
Type: Support
Name: Nature's Embrace
Incantation: Returning to the earth heals all ailments
Description: A spell that can be used to heal wounds and remove curses. Requires continuous concentration as well as skin to skin contact with the target. The amount of time it takes to heal varies on the degree of the wound/curse. Can also purify the target of toxins. As the Spell becomes more powerful, healing equal to the rank of the spell becomes Instant/1 Post.
E/Flesh Wound/Mild Poisoning: Instant/1 Post
D/Broken Bones (or comparable damage)/Moderate Poisoning: 2 Posts
C/Shattered Bones and Severe Wounds/Severe Poisoning: 3 Posts
B/Fatal Wounds/Fatal Poisoning: 4 Posts
A/Critical Wounds/Critical Poisoning: 5 Posts
Rank: E
Type: Healing
Name: Gaea's Vengeance
Incantation: I mark you to feel the wrath of Gaia!
Description: A curse that marks the target to be attacked by any animals that see them. The curse takes the shape of a brand on whatever point the wound struck. The brand produces an aura that attracts the ire of animals within a 10 meter radius of the afflicted and will cause animals to seek out and attack them. The curse can be imbued into an object, such as an arrow, and transferred on impact with the target. Otherwise, it requires Neve to in some other way strike or wound the target while saying the incantation, causing the brand to form around the wound.
Rank: E
Type: Curse