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Dec 27, 2016 22:15:37 GMT
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Post by Puck on Apr 25, 2015 7:37:44 GMT
THE I.A.C.S.B.
The organization that aims for the coexistence between humanity and the supernatural. The International Association for the Coexistence of Supernatural Beings (or the I.A.C.S.B.) is an organization mostly made up of human beings who are capable wielders of Spiritual Armaments to deal with supernatural threats and issues against humanity as they also try to fulfill their goal for coexistence. As part of their Coexistence, individuals from other supernatural societies have come to join the I.A.C.S.B. for their own reasons. This may expand from Magicians, Ki Artists, and even some Hunters from the Church. Psychics and Hybrids tend to end up in the I.A.C.S.B. for society's and their own sakes. Because of their diverse make up, they are possibly the most versatile faction.
THE CHURCH
One of the oldest and venerable societies deriving their existence from God. They are very well-known as "Hunters" as they have spent centuries hunting down anything of non-human origin for the sake of God and humanity's survival. They are under the command of the Papacy as they wield weapons of many kinds and chant verses to exorcise or eliminate the enemies of the Church. There are a special few that are gifted with a Stigmata in order to wield Holy Relics which allows them considerable power in the supernatural world. The Church relies on a steady flow of believers to fill their ranks in order to combat heresies and "abominations" that offends the eyes of the Lord. While they seem entrenched with zealots, there are a number who are more fair-minded and capable of reason. Thankfully a considerable number of their management is capable of this. Despite this, they tend to have an antagonist relationship with the Magician's Guild.
THE MARTIAL FOREST COALITION
A fragmented society that has been kept together by tradition and necessity. The Martial Forest Coalition is a collective of martial artists capable of manipulating Ki. Their physical prowess is formidable and even made more fearful as they are a disciplined and experienced lot. They are fragmented between countries, regions, clans, and even schools. But they all have a common goal to protect their territories from the other factions and to hopefully expand their influence as they provide a strong physical arm through their martial prowess. Despite being seen as brusque warriors, there is politics involved in many of the clans and schools which at times makes solidarity an interesting attempt to make.
THE MAGICIAN'S GUILD
The wielders of the Mystical. Magicians have been around as long as anyone could remember through folklore and myths. Today they are devoted researchers of their craft and jealously protect their knowledge from even each other. It is a reason why Family Grimoires are sold at such high prices as they are immense archives of a magical family's research. Given their ability to cast magic, it is already a given that the Magician's Guild is already a powerful faction of its own right. Led by its Council of Lords, the Guild keeps management as efficient as their magic makes it possible. Needless to say, their craft is seen as an offense to the Christian God of the Catholic Church. It is to no surprise that the Guild remains wary of the Church given what has happened in the past.
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Dec 27, 2016 22:15:37 GMT
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Post by Puck on Jul 29, 2015 1:35:59 GMT
THE SANGUINEUS
A Vampire House that originally was fully comprised of merely Alchemists who sought the power of Blood Manipulation and as well as immortality. Now it has spread out to other people who also have their own interest in the Sanguineus. However, they are heavily fragmented and do not exactly have a sole Patriarch to follow behind. Thus, they rarely would get together to discuss unless they were in a nearby region. However, there is a rising star within the Sanguineus who has recently started a conquest to bring all the Sanguineus factions under his rule. Those who resist tend to be put down by his House and those allied with him.
THE COURT OF FANGS
The most political of vampires. They live and breathe politics. Every last vampire of this House tends to be involved in politics in some way, have served aristocrats or politicians in their lives, or even were aristocratic nobles once. The Court of Fangs are usually the less belligerent of vampires given their tendency to merely use cunning and scheming to reach their goals without dirtying their hands. Their abilities allow them to better control the flow of negotiation, discussion, and argument. While not the best combatants, they can still hold themselves well with the help of their own Werewolves, the Hounds. Or some would call the "Loup-Garou".
THE BELUA
A powerful and venerable clan of vampires known for their connection with animals and the "Beast" that lurks within all vampires. The Belua are able to shapeshift into animal forms and even communicate with animals. They maybe the calmest of all vampire houses given their ability to be able to placate the "Beast" and rarely do they ever Frenzy. Unlike all the other vampires, they probably are the closest to nature which explains how it's possible to keep themselves in control. Nevertheless, they are some of the more fearsome vampires around due to the abilities they inherent from their animal shape-shifting. They are the ones that created the "House" structure of the vampires.
THE LE FLÉAU D'ORLÉANS
A House that had its origins from the Belua. They are also known as "The Scourge of Orleans". Supernatural societies tend to revile and look down upon these vampires. These Scourges are known for their specialties in Chimeric Research which is even helped by their volatile blood that acts as "mutagens" for their unfortunate test subjects. They are even able to modify their own bodies through their research, thus creating even more monstrosities. It's only the Magician's Guild where they seemed to be tolerated, if at all, for their research. They are even suspected of experimenting with Horrors as they would likely to make an "excellent collection" of their test subjects.
THE HASHASHINS
The most secretive of Vampire Houses. The Hashashins are born assassins, spies, and other professions of furtive nature. It goes without saying that they partake in such work. Their ability to manipulate shadows and visually perceive auras make them formidable enemies. But what's more fearsome are their Shadow Bloodlines which grants them their own unique ability that aids them in their tasks. This House lacks necessary organization to function as a whole. The internal politics within the Hashashin House is likely to be very turbulent.
THE HOUSE OF TEPES
The most feared of Vampire Houses. While the House of Tepes lack much of the unique abilities of the other Houses, their ability to resist and even be immune to the traditional weaknesses make them fearsome enemies. The Church views them as a major threat as much of their equipment and Rites would find it difficult to leave lasting damage on a single vampire of this House. They have very high levels of organization and are well-managed. They are a popular choice for mercenaries and for holding off the Church. These Tepes vampires tend to be in competition with the Society of Silver werewolves who also lack their own traditional weaknesses as well.
THE STRIGOI
The vampires that are capable of casting rituals that rely on a supply of blood as part of a sacrifice. They are reviled among Mystic Kind and Spiritual entities as they have gone on a spree of forcibly capturing spirits for the sake of their blood rituals. Like the Scourges, the Strigoi have a working relationship with the Magician's Guilds as a number wish to study their specialized rituals. They are very different from the Sanguineus in that they require more incantation lines to cast their rituals.
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Post by Puck on Jul 29, 2015 5:17:31 GMT
THE SONS OF FENRIR
The werewolves that have descended from the ferocious Fenrir. These aggressive entities are known for their berserk and wild nature which makes them feared enemies. A good number of Mystic Courts from Europe, the Fae Courts, do not look upon them very kindly as they have once tried to break Fenrir free to wreck havoc and destruction. However, they will not directly antagonize these werewolves as it is unwise to eke out their wrath. A good number of them are nomadic tribes that have no thoughts of ever freeing Fenrir, but there are a fanatic few that will continue to try anyway. Those are the ones that the Fae Courts fear most. They make excellent hired muscle for many, though they will have to keep in mind their berserking may get out of hand.
THE CHILDREN OF THE FOREST
Tribes of werewolves that are the closest to nature and for being the more religious of the other kinds of tribes. These wolves, due to their alignment with nature, are capable of casting Druid magic and even be able to shape-shift into other forms of animals like the Belua. They also tend to have a nice relationship with the Fae Courts because of their closeness with nature and with spirits. While these tribes are not compounded together into a single body all over the world, they at least hold their own territories respectively with their own tribal members.
THE NIGHT HUNTERS
The slayer of the undead and, more specifically, of vampires. The Night Hunters are the bane of most vampires as they have a spiritual affinity that is harmful to their undead enemies. It is unknown where they descended from, but it's clear that it must be some kind of lunar entity as they draw more power from the moon. They are the literal "lone wolf" as they tend to hunt alone, and rarely get together unless it is for the sake of getting and spreading information with their fellow Hunters. They make ideal vampire killers for hire, but they only tend to take jobs that have vampires involved as part of their "Creed". Many even hunt down each other for even breaking it.
THE SOCIETY OF SILVER
The most fearsome of werewolves. Even more so than the Sons of Fenrir as they lack the traditional weaknesses of their race like the House of Tepes. The Society, given its recent creation, is bound together in a clear chain of command and social structure. They are the most likely of the werewolves to better fit in with the human society. Like the House of Tepes, they make the perfect choice of a mercenary as they have the powers of their race and lack the weaknesses. They have a professional relationship with the Magician's Guild as these werewolves tend to be commonly hired by the Guild. It goes without saying that they compete with the House of Tepes and frustrate the Church's methods of killing their kind.
THE HOUNDS
Also called the "Loup-Garou". The Hounds are extremely formidable werewolves subservient mainly to the Court of Fangs as they are susceptible to mental suggestion and the like. They have been artificially bred to serve and be made for anti-magic combat. Their resistance to magic make them a nightmare to even the most powerful Magicians around. Many of these Hounds serve as butlers and even maids to the Court of Fangs. A number of these Hounds have been sent away to the Magician's Guilds to be set aside as special weapons against dangerous fugitive Magicians. The Loup-Garou, given their instinctual need for a master, have rarely formed their own tribes or societies.
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