Post by YammaY on Jul 30, 2015 0:37:42 GMT
VAMPIRES
BASIC INFORMATION
Name: Coatl
Aliases: Jaguar Man
Age: 506
Gender: Male
Faction: Independent
Rank: Elder in age, Neonate by Degeneration
PERSONAL INFORMATION
Image:
Appearance: Six feet tall and 230 lbs, Coatl projects a bit of an air of monstrosity by first impression with a muscular, broad build. A long time away from the rest of the world buried deep under the ground faded his his skin and hair, previously tan and black, respectively, to a much more pallid skin tone and an eerie, unnatural purple. Blood red eyes and sharp, pearly fangs stand out from an otherwise rather ordinary face. Coatl keeps his clothing rather simple, or rather time has weathered it into rather simple garments. The Jaguar pelt he wore previously has rotted away into little more than a loincloth.
Personality: Coatl could easily be called a Social Darwinist if Social Darwinism tended to involve homicide. He takes a predatory approach to his relations with other people, believing anyone he can kill has no right to exist in the first place and that he's been put on earth to become the top of the food chain. This comes from his fanaticism for the god Tezcatlipoca, from whom he believes his vampirism stems as a blessing for his acts of sacrifice to him. Coatl doesn't know what vampires are exactly, or that he is one. He believes that he's been allowed to transcend the normal bound of humanity due to his faith and fanaticism, surviving even after being trapped underground for several centuries. He sees his degredation from time a result of his inability to make sacrifices to Tezcatlipoca.
Though undoubtedly mad, Coatl is still a cunning predator and by no means mindless. He will plot the best way to stalk his prey rather than killing indiscriminately and manages his boundaries fairly well.
History:
STATISTICS
Blood: D
Strength: E
Endurance: E
Agility: E
LOADOUT
Equipments:
Name: Cursed Tecpatl
Rank: E
Description: An Aztec ceremonial knife, which in nature can be compared to a primitive form of spiritual armament. After being used for many sacrifices the knife began absorbing souls of its victims, which imbued the knife with a few interesting properties. Firstly, it reinforced the blade, causing it to be, although made of brittle obsidian, as tough as a modern steel knife, still retaining the sharpness of obsidian. The blade doesn't chip or break easily at all, and remains sharp even after half a millennium. The blade is also capable of imbuing inanimate objects with a curse that animates them by puncturing them. The resulting effect depends on how much power the knife has unlocked.
E Rank: Cursed objects may move slightly when unwatched or may be uncooperative in terms of their everyday use.
Example: A trashcan may be unwilling to open properly
D Rank: Cursed Objects may become slightly more malicious, potentially causing minor harm to an individual.
Example: A Trashcan may be unwilling to open until the person trying to open it will trip backwards when the trashcan finally releases its lid.
C Rank: Cursed Objects Become slightly more aggressive and disagreeable. Will Cause more serious harm.
Example: A Trashcan will cause it's lid to slam down on the fingers of someone trying to open them with enough force to break them
B Rank: Curse Objects are now not only disagreeable, but will chase after a victim. Can attack victims in way that may seem otherwise unnatural.
Example: A Trashcan with follow a victim around and be able to launch and retrieve its lid as a projectile. May attempts to slam into a victim or even try to trap them.
A Rank: Cursed Object can be classified as a malicious living being that will outright attack people as it sees fit. It may alter itself to show signs of external and internal biology if it originally lacked them.
Example: In addition to trapping a victim, the trashcan may now be able to digest them while they are trapped inside. Rivets may rearrange themselves to resemble eyes. The lid might grow teeth. The bottom of the can might continuously fill with Bile no matter how many times emptied.
The curse always ends with the destruction of the cursed object.
CAPABILITIES
Weaknesses:
Name: Wooden Stakes
Description: Weak to Wooden Stakes
Name: Sunlight
Description: Weak to Sunlight
Name: Holy
Description: Weak to Holy Items
Name: Silver
Description: Weak to Silver
Name: Fire
Description: Weak to Fire
Name: Travelling Over Bodies of Water
Description: Weak to Travelling over Bodies of Water
Skills:
Name: Melee Weaponry (Knife)
Description: The capability to use swords, spears, and other melee weapons skilfully; including both sharp and bludgeoning weapons. Rank E would be basic training, while rank D would be an expert – ranks beyond these would be more akin to the stuff of legends of samurai and knights. (Insert further introduction of character's skill and what projectiles they use.)
Rank: E
Name: Free Running
Description: The discipline of getting from Point A to B efficiently. It is a skill that allows one to climb up structures/obstructions or jump/run across them with little to no injury. Parkour requires a regimen like those of gymnastics and the willingness to make risks to get to the desired destination.
Rank: E
Name: Stealth
Description: The capacity to be clandestine. To reach a goal or destination without anyone noticing. The skill to lower what presence the body may possess. A required skill for thieves, infiltrators, and assassins.
Rank: E
Abilities:
Name: Alteration of the Beast (Jaguar)
Description: The power to shift into a bestial appearance, or at least limit it to a body part. The transformation into a monster makes stuff of nightmares. Only up to C rank is when a Belua vampire can finally shift their whole body into some monstrous appearance.
Rank: E
Name: Enhanced Sense
Description: Becoming a creature superior to any normal human, vampires also have equally better senses. Many can even hear things that normal humans would not be able to. While others may have a sense of smell that are on the level or better than a dog's.
Rank: E
Name: Regeneration
Description: Vampires are capable of healing from their inflicted wounds on their own. This is what makes them difficult to kill. Due to this ability, they actually are able to survive wounds that may kill an average person. It takes supernatural attacks to make any lasting effect, especially those of holy nature which has the most effectiveness.
Rank: E
Techniques/Spells:
Name: Jaguar Pounce
Description: Transforming his legs to a shape similar to that of a Jaguar, allowing him to jump farther distances. Combines his free running with his Alteration of the Beast to give a temporary boost in mobility either for a single large bound or a series of trickier, shorter jumps. Adds a rank up to Agility for a single action.
Rank: E
Type: Mobility
Name: Jaguar Swipe
Description: Coatl Transforms one of his arms into a Clawed Jaguar, like shape to take a swing at an enemy. Provides a rank up to strength for the swipe and attack only.
Rank: E
Type: Offensive
Name: Murder Strike
Description: Coatl focuses and heightens his reflexes, imbuing them with Jaguar like properties and aims for a killing blow, either a normal murdering blow, or an attack aimed at ripping the still beating heart out of the victim in a single strike.
Rank: E
Type: Offensive