Post by Puck on May 23, 2015 22:23:03 GMT
VAMPIRE HOUSES & THEIR ABILITIES
Clan Name: Sanguineus
Description: The clan whose powers rely on blood. They are a clan that manipulates the flow and form of the blood in their own bodies. The Sanguineus clan can weaponize blood as a means for combat whether it be a weapon made from the substance or even Elemental attacks. Some may even use blood as an offensive projectile as well. However, they must be careful of doing that or lest they risk Blood Frenzy.
- Name: Clotting Weaponry
Description: The ability to create blood constructs separated from the body. Such constructs are formed into the shapes of conventional weaponry, mostly of melee nature. But they can also grow extra limbs made out of their own blood. The toughness and power of these blood weapons is reflected by their rank. Even armors and shields can be formed with this ability.
Rank: S~E - Name: Hemorrhaging Shots
Description: The vampire body that uses its blood as projectiles, another external form of a Sanguineus' power. They are usually shot through the hands and fingers. This is the form where a vampire with this ability must practice the most caution as it is very easy to lose blood quickly.
Rank: S~E - Name: Blood Conversion Organ (<Insert Element>)
Description: The Sanguineus have an unique organ in their bodies that allows them to convert their blood into mana so that they could manipulate the four main elements to their will. Sanguineus members can use fire, water, earth, and even wind. Bu tthey must be careful with the first two as it is listed as one of their common weaknesses. A Sanguineus that reaches C rank in their first element may now learn a second and nothing more. At most a Sanguineus would be able to master two elements.
Rank: S~E
Clan Name: Court of Fangs
Description: A clan of majesty and terror. These vampires exercise authority and prestige to get around the supernatural community. It is to no surprise that most vampiric politicians tend to be Fangs vampires. They have the ability to guide the atmosphere into their favor. Many must exercise caution when dealing with such vampires, they may end up being your worst nightmare.
- Name: Charisma
Description: A charming aura that is being given off from the vampire. It helps to make various people to become more susceptible to their influence. Those with a lack of a tethered mind would find themselves exploited by Fangs vampires with such an aura. Though it is to be noted that a Fangs vampire that acts most unwisely with the people around him, could easily undo dispel the effects of the aura. Of course, the vampire can suppress this aura at will.- E: The aura given off makes people feel more friendly, but nothing anything substantial. At least most people under the aura's influence would treat the Superbia with some modicum of manners or common respect.
- D: The vampire is becoming slightly more the object of anyone's intrigue. Many people would want to become at least acquaintances for the creature.
- C: Many will feel like they are friends with the vampire, even if they met for the first time. This is also the range where vampires will have an easier time to slightly help factor themselves in the decision-making of people in the influence of their charisma. Seduction is starting to become an interesting factor here.
- B: It will seem odd to many that they feel very close to this person they never seen in their whole life. They will find themselves trusting such individuals even if they're a complete stranger. But, however, anything too drastic will dispel the aura's effects. For other vampires, they exude desire and passion to the average mortal. This substantially makes seduction potent and easier.
- A: Everyone is going to want to meet this person, at least the average mortals around with no form of resistance. The guy or girl that "everyone" is talking about. The number of people who wish to associate themselves with you is increasing. It would be of no surprise if an entourage of people were to follow you, unless the aura is suppressed willingly.
- S: Charisma that tends to create its own cult of people who are willing to follow you with little to no question. However, it is still possible to resist such influences by various factors such as friends and family helping to gear the victim away from the vampire.
Rank: S~E - Name: Intimidate
Description: An alternative aura in which a Fangs vampire can give off is horror and fear. People may feel dread and caution from such an enemy. Others may actually be too afraid to do anything against such threats. A reason why vampires are to be feared, literally. The Bravery ability directly counteracts against this ability as the same rank can resist against its effects. The same can be done with Mental Strength, but this ability needs to be higher ranked than Intimidate.- E: Most people around you feel slightly uncomfortable by just being near you, but still bearable.
- D: The same kind of people will actually really want to stay away from you for unexplainable reasons to them. The discomfort is rising. This at least disrupts their actions only slightly.
- C: These people are starting to become anxious just from seeing you. All hoping not to meet your gaze at all.
- B: Anxiety where common people are now starting to sweat profusely and would run out at the first chance they get.
- A: Your continued presence is going to cause Average Joe to feel as if he's going insane and it's getting hard to breathe.
- S: Those with not even a solid backbone are going to end up passing out from the fear they are harboring from just meeting this person.
Rank: S~E - Name: Lair
Description: While most vampires are territorial, Court of Fangs vampires tend to be more possessive of their own piece of land. They give off an aura that infects a given area, thus marking that place their own personal territory. Their very own lair. Anyone, who is more supernaturally inclined, is able to sense someone is occupying the place and that they are likely to not be wanted. That said, the owner of the territory tends to be strengthened while those uninvited are weakened. Each rank has its established range and the number of modifiers to be assigned. These modifiers can be alternatively +'s or -'s on the same rank, but can be assigned for the territory's owner or against the invaders respectively.- E: 2 modifiers. Range of a small room.
- D: 3 modifiers. Range of a small apartment.
- C: 4 modifiers. Range of a house.
- B: 5 modifiers. Range of a small neighborhood.
- A: 6 modifiers. Range of half a city block.
- S: 7 modifiers. Range of a city.
Rank: S~E
Clan Name: Belua
Description: The vampiric clan of beasts. Beluas are associated with the animals in their environment. They may even communicate with them in a way. Others are able to manipulate their body to assume more animal-like forms. Despite their nature, it becomes possible to keep their instincts in check since they must learn to become one with it.
- Name: Animal Whisperer
Description: Belua's ability to speak with animals. An useful ability in order to gain some form of information from their environment. That is to say, sometimes they end up hating this ability as they have to deal with some annoying elements.
Rank: -- - Name: Alteration of the Beast (<Animal Focus>)
Description: The power to shift into a bestial appearance, or at least limit it to a body part. The transformation into a monster makes stuff of nightmares. Only up to C rank is when a Belua vampire can finally shift their whole body into some monstrous appearance.
Rank: S~E - Name: Taming the Beast
Description: By becoming more one with one's bestial instincts in order to become a beast, it makes it easier to keep it reined in. Thus, interestingly enough, making them the most composed vampire clans of them all.
Rank: S~E
Clan Name: Hashashins
Description: The category of vampires known for their clandestine capabilities and their power to manipulate shadows to their will. The very darkness that people instinctively fear is the source of their power, making them fearful enemies to combat against. Especially with the number of applications they can use with it. They are also a clan for special senses that vampires normally would not have. What also makes them dangerous is that each Hashashin have their own unique ability that could easily make them even deadlier than the other.
- Name: Aura Sight
Description: The Hashashins are gifted with special sight that allows them to perceive the auras of individuals and even traces of energy that is in the air. How these auras manifest for the viewer is dependent on how the viewer interprets the auras of each person. Meaning how one sees the aura of another, may not be seen as the same to another holder of Aura Sight.
Rank: S~E - Name: Shadow Manipulation
Description: The power to bend darkness to your will. Manipulated shadows can become concrete for the use of attacks and defense. There are other applications such as escape in forms of obfuscation, which is one of the most common uses.
Rank: S~E - Name: Shadow Bloodline (<Insert Name>)
Description: Every Hashashin has their own unique ability that is geared towards assassination, spying, and other furtive work. These abilities are dictated by the bloodline of several original unknown progenitors of the Hashashins. <Insert further description of your own Shadow Bloodline ability>
Rank: S~E
Clan Name: Le Fléau d'Orléans
Description: The more modern vampires known for the creation of abominable monstrosities from their volatile blood and even their application of scientific knowledge to create even more unique and powerful monstrosities. Even at times, they even experiment on themselves.
- Name: Chimeric Blood
Description: Blood so volatile that it is even thought that consuming it would have unspeakable and random consequences. While still enslaving those who drink such vampire blood, it creates monstrosities under the sire's control. Even then, they are capable of even molding them further as abominations through further blood ministration or even through scientific means.
Rank: S~E - Name: Self-Modification
Description: Le Fléau d'Orléans are rather adaptive vampires with their bodies. They are more able to absorb biological matter into their flesh and make it their own. Or even manipulate how their own bodies work. Such as growing claws by extending fingernails or even manipulate the structure of their bones.
Rank: S~E
Clan Name: The House of Tepes
Description: One of the most feared Vampire Houses created by Vlad Tepes known as Dracula. They lack the weaknesses of your common vampire while still possessing their strengths. A scary combination, indeed. Surprisingly enough, they can even be mistaken for a living humans as they have developed their bodies to become more like one. They are an annoyance to the Church.
- Name: Day-Walker
Description: The Sun or even any UV-rays have no meaning to a Tepes vampire. They can even walk around in the day without the risk of burning themselves into cinders.
Rank: E - Name: Material Immunity
Description: Other physical means of harming a vampire are now gone. They do not fear silver nor do they fear fire. However, it is to be remembered that they can still be damaged by it. Just not to the same degree like every vampire.
Rank: S~E - Name: Holy Immunity
Description: The scourge of the Church. Divine Sacraments have less of an effect on them than any other bloodsucker. Some may even become fully resistant, which is a danger for many Church Hunters.
Rank: S~E - Name: Living Blush
Description: The ability to gain all or most of the characteristics that makes them even seem human. This even includes the ability to have some color on their skin and even to blush. So as long as "enough" blood still circulates in their bodies, this is possible. This is also an ability that makes them nearly indistinguishable to normal humans and even another annoyance to the Church's Hunters.
Rank: E
Clan Name: The Strigoi
Description: Former Magicians that have now become vampires. To compensate for their inability to use magic, they rely on blood sacrifices to spiritual beings to grant them magical abilities. Many of them are ritualistic in nature.
- Name: Blood Thaumaturgy
Description: The unique ability of the vampires to use rituals and spells through their blood. Through blood sacrifice of their own and others, they are capable of performing rituals unique to them. Such an ability relies on the "patronage" of a spiritual being with power. (Remember to also list this as a skill through the Magical Knowledge skill)
Rank: E - Name: Blood Contract
Description: The Strigoi also have an unique form of blood that actually affects spiritual entities of both benevolent spirits and even some malicious demons. Any such entities that manage to take in blood in their bodies are bound to the Strigoi. Sometimes there will be set conditions between the Strigoi and the spiritual entity. Other times they can force the contract on such creatures, but only if they manage to force them into submissions through force. The rank of this ability will determine how high quality of a spiritual entity you can have contracted under you.- E: Contract with one spiritual entity only.
- C: Contract with two spiritual entities total.
- A: Contract with three spiritual entities total.
Rank: S~E - Name: Magical Knowledge (Strigoi Blood Thaumaturgy)
Description: The skill all magician's have, their knowledge of magic. This may range from all sorts of styles of magic imagined. This may include the traditional styles such as Onmyoudo, Alchemy, and Kabbalah. Others may not follow that mold and go about their own way. The rank of this skill determines how good you are at utilizing said magic style and will be a big factor in determining how well advanced you are within your specialized field. In order to cast a spell of a rank, this skill must at least have the same rank or higher.
Rank: S~E - Name: Blood Summoning
Description: The ritual summoning spell of the Strigoi. Its incantations vary widely depending on the target they wish they call upon, so does the sacrifices. If a human spirit is to be summoned, human blood suffices. Or for a vampire, vamipric blood. However, in order to summon more powerful entities, the sacrificial blood they offer must be of equal quality. Even if a spirit is summoned, they must either come to an agreement in a contract or force it to accept it. This is also not something to be used in combat given it takes a long time to set up and the summoned spirit is also likely to not accept servitude.
Rank: E