Post by Puck on May 4, 2015 6:31:28 GMT
SPIRITUAL ARMAMENTS
The weapons that made it possible for the I.A.C.S.B. to become such a powerful faction. Spiritual Armaments are various weapons that house a spiritual entity inside. Many of them were sealed with consent and necessity to maintain their existence. There are a few rare others that were forced into this medium for various reasons such as experimentation and even as a means to not worry another troublesome element. But such these, again, are very rare as many spirits have consented for this. However, they still have a choice of what human they wish to contract with and bestow their powers. Of course, as part of the contract, they may put in a number of conditions. This is after all a binding agreement between two parties. Nevertheless, many spirits test their new owners-to-be in their own unique ways. These occur inside the examinee's mind and sub-consciousness after beginning a contract ritual. Once such tests have been passed, the ritual has finished and the contract is made. However, that does not mean the contractor has full access to the Armament's full powers. They must become closer to the Spirit in order to do so. As such it has always been advised to maintain an amicable relationship with the spirit at all possible.
Humans who wield Spiritual Armaments are allowing the Spirits inside these weapons to partially possess them. Through this semi-possession, the wielders are now capable of performing over human physical capacity. This doesn't end there. As some of these spirits may actually have their own set of skills and even abilities, the Spiritual Armament wielders can access them. However, in order to prevent the spirits from completely possessing them, there is a "safety" system that allows Spiritual Armaments to limit the span of the possession. It is due to this that a Spiritual Armament wielder would usually never have access to the full power of the spirit inside.
Limitations:
Code for Spiritual Armaments to Insert into Equipment section of Human Apps
Humans who wield Spiritual Armaments are allowing the Spirits inside these weapons to partially possess them. Through this semi-possession, the wielders are now capable of performing over human physical capacity. This doesn't end there. As some of these spirits may actually have their own set of skills and even abilities, the Spiritual Armament wielders can access them. However, in order to prevent the spirits from completely possessing them, there is a "safety" system that allows Spiritual Armaments to limit the span of the possession. It is due to this that a Spiritual Armament wielder would usually never have access to the full power of the spirit inside.
Limitations:
- Limited up to B rank stats outside of Full Possession and Harmony of Souls.
- Limited up to only B rank skills/abilities/spells/techniques stemming from Spiritual Armaments unless the Harmony of Souls or Full Possession is used.
- Harmony of Souls allows Spiritual Armament Bearers to even reach S rank in stats, skills, and abilities. However, they need someone to have such high rank in that ability.
- Spiritual Armaments can transform into smaller miscellaneous items such as jewelry or other such accessories for easier carrying. It is awkward to be carrying around an axe all the time, after all. Activation is instinctual and can be done at any time unless specific situations denies this. However, they must physically have it in hand in order to transform it back to its original form and then use it.
- They are capable of affecting Spiritual entities given their nature as weapons housing a spirit.
Code for Spiritual Armaments to Insert into Equipment section of Human Apps
[b]Name:[/b]
[b]Rank:[/b] <Insert same rank as Spiritual Armament Manipulation Contract>
[b]Weapon Appearance:[/b]
[b]Miscellaneous Appearance:[/b] <What does it look like when "deactivated" into a smaller form for carrying?>
[b]Spirit Appearance:[/b]
[b]Description:[/b] <Insert what powers it's capable of>
HARMONY OF SOULS
Spiritual Armaments have an important characteristic that helped make the I.A.C.S.B. become as great as it is. While their ability to allow humans to gain supernatural abilities is formidable, its unique ability to facilitate teamwork is even greater. The Harmony of Souls is an ability of Spiritual Armament Bearers where they synchronize their respective spiritual entities together. By doing so, they are capable of going past their limits and even share their five senses together. In other words, their very movements become efficient as they work together as a team. In fact they are almost compared to one whole organic body that works together frighteningly well. As a team, these Bearers can together perform supernatural techniques with power they normally would not be able to reach if they were alone. This is why the I.A.C.S.B. has been feared.
FULL POSSESSION
The use of Spiritual Armaments allows the spiritual entities within these tools to partially possess their partners to grant them access to their capabilities. The function of these Armaments also allow each Spiritual Armament user to sync up with each other for higher capacity of power. Yet, there are times when this is not possible with the lack of other Spiritual Armament users available. There is a possible, yet costly, alternative. This is allowing the spirit inside the Armament to fully possess the user. Despite the safety measures inside the Armament, the full possession is a high risk to the user losing their sentience and sense of self as the spiritual entity are taking over their whole being. Every use of Full Possession is increasing the risk of the safety devices inside of the Armament to malfunction and allow the Spirit to take you over completely and erasing your sense of self. The more the Armament user becomes more harmonized with their Spiritual Armament, the higher the risk as they are "assimilating" their bodies to the nature of the spirit inside.
- Upon activating Full Possession, you may take up a new form. Usually this form is the appearance of the spirit or based on it.
- Full Possession will last 5 Posts only. You gain a Full Rank up and + modifier to all stats. Even a rank up in techniques and spells only.
- You cannot use Full Possession and Harmony of Souls together. Full Possession "puts off the harmonizing wavelengths" in a way that it makes it impossible to work together as the individual Spiritual Armament user is "playing to its own wavelength".
- After the Full Possession is over, you cannot use Spells/Techniques from the Spiritual Armament for the rest of the battle scenario.
- There maybe a chance for safety devices to fail. So be careful. Staff may decide through discussion when it should or not. Once the safety devices fail, your character's sentience and sense of self are overwritten by the spiritual entity's. When that happens, you will lose your character to the Admin. This should be equivalent of death to you. This is also to prevent people from just recklessly using Full Possession for the sake of getting a powerful spirit character.
OTHER EQUIPMENT
You may start with Body Armor and Radio as a default. If you are using firearms, you may use either choose UV Flashlights or Incendiary Rounds as a default as well. Pick only one. You are allowed one free piece of equipment only after the defaults. One type of weapon can also be counted as a default such as guns and swords. But taking up another one will not be counted as default and you would use up your freebie. The list here are to be considered examples, but the Body Armor and Radio are mandatory.
Name: Incendiary Rounds
Rank: E
Description: Firearm ammunition which contains incendiary compounds that ignite on impact with hard surfaces. Such rounds are useful when dealing with supernatural entities with a weakness to flames, especially vampires. Typically IACSB members bring only two magazines of this ammunition suitable for their firearms, given they are prone to unwarranted damage.
Name: UV Flashlights
Rank: E
Description: Flashlights that emit UV rays that can be mounted to most conventional firearms. Typically used to subdue minor vampires and other beings whom have a weakness to the spectrum, but can also be used for forensics work as well like standard UV flashlights.
Name: Body Armor
Rank: E
Description: A protective ballistic vest which is worn over the chest and torso; although variations have been made for the supernatural entities whom are not quite so… humanoid. While still somewhat tough, it does not mean that they are going to be completely protected from the real monsters in the supernatural world. At best covers the internals and important organs while leaving the limbs unprotected for maximum mobility. This is normally worn when units are sent in important tasks where mortality rate maybe high, or even in a major operation.
Name: Radio
Rank: E
Description: Basic radio assigned to each unit to communicate with the administration and control of the operation. Typically it is designed as a wireless earpiece receiver and microphone combination, but often lower ranking members end up with older generation equipment such as ones that rely on hip-mounted controls and batteries. These radios work off of the IACSB’s encrypted radio channel, and are unable to pick up other channels without being tempered with. Ideally they can pick up transmissions from about 30km around in an urban environment; but in a clear area they can pick up transmissions at range around 40km.
Name: Thermal Vision Goggles
Rank: E
Description: Goggles meant to see surroundings by emitting of heat – while originally ideal for night vision, they have now found new usage in supernatural detection. This method of imaging helps pinpoint the location of spiritual entities that normally cannot be seen by many units without Spiritual Armaments. However, they tend to suffer from having a heavy drain on batteries; with most IACSB examples only having around 20 minutes worth of usage from their inbuilt battery.
Name: Night Vision Goggles
Rank: E
Description: Conventional night vision goggles which use internal image intensifying systems to produce a monochromatic image with far greater contrast to allow better visibility in dark environments; albeit at the cost of colour. IACSB agents use generation 3 night vision goggles due to their availability and cheapness, although they are still quite effective. These goggles have far longer battery lives than their thermal counterparts, more around the range of 2 hours.
UNIFORM
The I.A.C.S.B. all wear formal business suits in their work as part of the faction's dress code. When out in the job they all wear trenchcoats. When a major event/operation happens, like a city-wide outbreak of demons, all units are to forgo the suit and coat for a military-based protective body armor and suit appropriately.
Name: Trenchcoat and Suit
Description: A formal dress shirt and pants that is worn to work whether in the office or on the field. Women may wear a pencil skirt rather than dress pants if they wish. On the field, typically a thick pale grey trenchcoat is worn over this attire alongside boots. In more dangerous areas and assignments, the agent’s ballistic vest is usually worn over the suit jacket as well. While on formal occasions it is expected for IACSB members to wear the full uniform, on the actual field they are not required to wear the outfit at all if they choose not to.
Name: Riot Suit
Description: Military-like uniform that is worn for major operations, which is required by all IACSB personnel when it comes to serious engagements; although some higher ranking members may wear their own battle attire. This is made up of black fatigues with a ballistic vest and leg guards over the top, with a military tactical rig topping it off. While they look similar to SWAT armour, they tend to be more minimalist as many of the IACSB rely on their supernatural abilities and thus do not need the extra weight.
You may start with both Uniforms in creation.
Name: Trenchcoat and Suit
Description: A formal dress shirt and pants that is worn to work whether in the office or on the field. Women may wear a pencil skirt rather than dress pants if they wish. On the field, typically a thick pale grey trenchcoat is worn over this attire alongside boots. In more dangerous areas and assignments, the agent’s ballistic vest is usually worn over the suit jacket as well. While on formal occasions it is expected for IACSB members to wear the full uniform, on the actual field they are not required to wear the outfit at all if they choose not to.
Name: Riot Suit
Description: Military-like uniform that is worn for major operations, which is required by all IACSB personnel when it comes to serious engagements; although some higher ranking members may wear their own battle attire. This is made up of black fatigues with a ballistic vest and leg guards over the top, with a military tactical rig topping it off. While they look similar to SWAT armour, they tend to be more minimalist as many of the IACSB rely on their supernatural abilities and thus do not need the extra weight.