Post by Tyki on Jan 12, 2016 22:04:48 GMT
WEREWOLVES
BASIC INFORMATION
Name: Raphael Kinn
Aliases: Raph
Age: 24
Gender: Male
Faction: Sons of Fenrir
Division: N/A
Rank: Gray
PERSONAL INFORMATION
Image:
Human Form:
Killing Form:
Appearance:
Human Form:
Raphael is a fairly tall (184 cm) young man, with a mostly slender build. He sports somewhat messy, short white hair, with piercing amber eyes and pale skin. He certainly gives off a slightly unnatural vibe with his appearance, albeit it could always be taken as hair dye/ eye contacts in case he were to interact with humans for some reason. Not that he does that a lot. Oddities aside, he doesn't necessarily look very intimidating despite what he is, but you won't see him complain. He generally doesn't go out of his way to project the image of a beast when in human form, as it suits him more to not stand out in more ways than one.
His choice of clothing inludes mostly white, to match with his hair, alongside bits of vivid colors such as blue, purple or even yellow. Whatever the case, his style tends to be rather catchy and can make him stand out at times, however he does not really mind the attention. On occasion, he can be seen wearing black as well, but it's usually a rarity. But he is willing to adapt in case it proves to be necessary.
Killing Form:
In this form, his height reaches up to 220 cm, and he takes on the appearance of a grayish human-like wolf, with amber eyes and bluish claws. His fur color varies slightly with certain parts being a darker gray than others, but it's just a matter of differing shades. His form remains slender, and he still wears some clothes when in this state (most of the time), with the exception of footwear.
Personality:
You could say he's a sort of rebel. He can come off as somewhat intense at times, and appears to have little qualms about offending people with his behaviour when it comes down to it. Although that doesn't have to mean he's straight out rude to people he interacts with, but he can certainly be a bit tough to handle for the meek and shy types, effectively making up for his lack of intimidating looks with his general attitude. As they say, don't judge a book by its cover. Despite that, he is not what one would consider a rash person. Direct and sharp, but not the one to actually jump into serious conflict headfirst, prefering to observe when he can even though he hardly lacks the courage and boldness to do so. He just likes doing things his way, not caring much about what the stereotype would say. As a matter of fact, people making assumptions is bound to amuse him more than anything, and he certainly likes proving them wrong when he can.
Regardless of his wayward nature however, he is still loyal to those he deems worthy such, and will take measures to protect them when needed. He may be a bit rough, but he's curious enough to not dissmiss others immediately, no matter how they choose to act towards him. For a beast in human skin, he possesses a fairly even temper unless engaged in activities that trigger otherwise, that is. Which can be good or bad, depending on the circumstance. Don't take it as a cue to mess with him however, as he is not dumb even if he does appear to be putting up with complete ridiculousness at times. He's obviously doing it for his own benefit.
History:
Raphael was born to Crystal and Darren Kinn, as a part of the Sons of Fenrir werewolf clan. His parents were not the most attentive, being busy with trying to rise in the society's ranks, and often neglecting to take a lot of care of their son thanks to that. Maybe they thought life would be better if they achieved that, but Raphael never really got a straight answer out of them when he asked the question. Surprisingly enough, he didn't really take it badly, and being a curious child, he spent most of his time learning things and exploring on his own. That's probably where his attachment to exploring and observing comes from, although the fact that his clan has always been nomadic contributed as well.
Most of his childhood years, he spent on hanging around any other clan members he could find nearby, and while not all of them were enthusiastic to have a kid bother them, it surely proved to be a good teaching lesson, even if it consisted mostly of watching how things get done. Afterall, the grown ups had better things to do than babysit most of the time. Raph understood that well enough, usually doing most of his training alone. One of his favorite pasttimes used to be playing around with animals, trying to approach them without being noticed and the like. That hobby of his eventually ended being the main reason why he chose to focus more on stealth training rather that brute combat which tends to be more likely for his kind. He did manage to get some pointers from the older clan members once they noticed he actually had some talent, but most of his skills were something he perfected by simply doing it over and over again. Giving up was never really on his to do list, and it was not in his nature to be a lazy butt. Anything's better than sitting around all day. You could say that has sort of become his motto in his later years, once he eventually decided he had more than enough of following others around. Seeing as his parents did not really care as much, he eventually became a sort of wanderer, moving about on his own most of the time. Of course, he is still loyal to his clan, and will assist when he is needed, but nowadays he isn't seem with them much, prefering to travel around on his own terms.
STATISTICS
Human Form: Od: E
Strength: F
Endurance: F
Agility: E
Killing Form:
Od: E - 20 Units
Strength: E
Endurance: D
Agility: E
Hunting Form: N/A
Od: N/A
Strength: N/A
Endurance: N/A
Agility: N/A
LOADOUT
Equipments:
Name: Smart shades
Rank: E
Description: A pair of fancy black sunglasses he can be seen wearing on most occasions. While his eyesight is far from bad, he uses these as a help in pinpointing his objective in enviroments where it can be normally hard to see, such as harsh sunlight etc.
Name: Moon
Rank: E
Description: A 15 inch dagger he carries strapped to his belt in case of an emergency fight.
Uniforms:
Name: Wolf's coat
Description: Generally, he wears clothes that are lightweight and don't make a lot of sound when he moves about, making it easier for him to move silently.
CAPABILITIES
Weaknesses:
Name: Silver
Description: Ingesting or being penetrated by silver or mercury will leave them paralysed and weapons based on them will affect them like they would a human; ignoring their supernatural strength and endurance.
Name: Wolfsbane
Description: Ingesting wolfsbane will leave them in spasms and extremely feverish for several hours.
Name: Fetuses
Description: Consuming a fetus is dangerous.
Name: The Moon
Description: Must transform into one of their non-human forms upon the night of a full moon.
Skills:
Name: Stealth
Description: The capacity to be clandestine. To reach a goal or destination without anyone noticing. The skill to lower what presence the body may possess. A required skill for thieves, infiltrators, and assassins.
Rank: E
Name: Free-running
Description: The discipline of getting from Point A to B efficiently. It is a skill that allows one to climb up structures/obstructions or jump/run across them with little to no injury. Parkour requires a regimen like those of gymnastics and the willingness to make risks to get to the desired destination.
Rank: E
Name: Tracker
Description: The capacity of noticing little details, and keeping one's focus on what is happening clearly without getting distracted easily. Allows keeping up with fast paced situations, and not losing sight of a given objective/target.
Rank: E
Abilities:
Name: Berserking
Description: Contrary to popular belief, to become Berserk in it's truest form is more of a trance like state than a raving, frothing rage. However, those unskilled in the practice of it quickly descend into such a state as it is a possible outcome of the rite, so it is often associated with it. This state can be entered in any of the Werewolves form, and upon doing so all Parameters are boosted, while all techniques and skills suffer penalties. Additionally, while in this state higher thought escapes them as they are immersed in whatever battle they are entwined in, making communication and strategizing difficult. Higher ranks in this skill help mitigate the downsides and increase the benefit of the skill.
Rank: D: Gains ++ modifier to all stats. All Techniques and Skills suffer a Rank Down..
Name: Feral Instinct
Description: A type of Instinct available only to the Sons of Fenrir, a sharper version of the standard Instinct. This skill also is what lets them possess higher brain function while Berserking, allowing them to tell friend from foe. Increasing this skill increases their instinctual sixth sense and mental clarity while Berserking, but does not effect the skill penalties of Berserking.
Rank: D
Name: Killing Form
Description: Werewolves are capable of turning to the shape of a half-wolf, half-human reflecting their own physical characteristics at will; typically taking only a few seconds to shift into this form. While in this form, are still capable of all the things they were able to as a human, but their supernatural nature is obvious given their altered appearance alongside glowing eyes; typically in a shade of silver. In this state their strength and endurance is amplified, as well as typically their size – however, this is at the expense of their fine motor skills and maneuverability; apart from especially experienced cases. Be sure to describe your character’s half-wolf appearance in their Appearance section, and explain their form’s capabilities here - some might be muscular monstrosities, while others may just have extra moe points with their wolf ears and tail. Be creative!
Rank: --
Name: Ki Manipulation
Description: The ability to manipulate Ki. This is made possible through training and meditation to unlock a person's Ki Center. By doing so allows the practitioner to reach superhuman levels of fitness through the manipulation of Ki. Or even allowing a Ki Artist to infuse a weapon with Ki in order to enhance it to perform techniques.
Rank: E
Name: Ki Sense
Description: From being able to control the body's Ki, the user is now sensitive to Ki signatures around them. Through such sensitivity, the Artists can now sense people's presences by this and be able differentiate one signature against each person. The term "killing intent" comes from this as usually one's Ki rises with the intent to cause harm. All Artists have at least E rank at it and sometimes do not increase it as they are busy trying to perfect their fighting techniques. This is why some of them go to the I.A.C.S.B. for experience. Extremely high levels of this ability may even lead to a blind man being able to fight better than he could actually see if he had working eyes.
Rank: E
Name: Ki Stealth
Description: An ability to lower one's Ki levels closer to null as much as possible through harmonizing oneself with nature. This is what allows someone to become indiscernible from their environment when enemies try to seek them out through Ki Sense or through spells. This is something that not all Ki Artists use and some styles likely would not teach it. Unless these are clandestine styles that specialize in that sort of thing.
Rank: E
Techniques/Spells:
Name: Swift Run
Incantation: ~
Description: Allows faster movement speed for the duration of 5 turns. Adds a ++ modifier to Agility.
Cost: 5
Rank: E
Type: Movement
Name: Instinct Focus
Incantation: ~
Description: Drawing on his natural instinct as a werewolf, Raphael can predict opponents' movements and actions more precisely and at a faster rate than normal, making him less likely to be caught of guard for 3 turns.
Cost: 4
Rank: E
Type: Enhancement
Name: Camouflage
Incantation: ~
Description: Further enhancing his stealth skills by channeling his energy, Raphael can make himself temporarily blend with his surroundings, making it harder for others' to pinpoint his actual location. Lasts for 5 posts.
Cost: 5
Rank: E
Type: Enhancement